New 3D Blog Mascot for 2024

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I like to make a new 3D version of my squirrel mascot for this blog every year if I can so that I can practice my skills and try new things.

I decided to make a 3D version based on the 2D designs I made for the blog. I changed the ponytail hairstyle because I didn’t think it worked that well but I kept everything else including the jumper and a beanbag for it to sit on. The original story behind the ponytail was that I wanted it to look like a girl, but it didn’t really work that well since the ponytail sort of clashed with the tail. (Maybe I’ll try again some day with a different approach). I think it could still be a girl with this hairstyle but I also think it could be a boy too. I might have to think of another way to emphasise the feminine qualities.

I started by blocking out the shapes for the mascot in Curvy 3D, then I used ZBrush 2022 to sculpt the model.

squirrel3dblogmascotstages2024christinegarner_01

After that I exported the low resolution meshes and the high resolution meshes for baking and UV mapping. I UV mapped the objects using 3D Coat and baked normals using Substance Painter.

The texturing work was done using 3D Coat. I tried a slightly different technique for this one.

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After that I rigged the model in Blender with Auto Rig Pro and made a beanbag for it to sit on.

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Thanks for reading.

You can buy an .stl model of the mascot on my Gumroad shop if you would like to 3D print it for your desk.


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